mirror of
https://github.com/Expand-sys/CCash
synced 2025-12-17 08:32:13 +11:00
64 lines
2.5 KiB
Markdown
64 lines
2.5 KiB
Markdown
# CCash-2.0 [INCOMPLETE]
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A complete simplification and improvement to the CCash project. A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded.
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### Description
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the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
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* the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds
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* there is no central authority minting the currency, any consumer can introduce more diamonds to the system
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* some resources are passively reapable, making the generation of currency a larger focus then of products
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* locality is required for transaction
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* theft is possible, ownership is possession based
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CCash solves these issues and adds a level of abstraction, the main idealogical guideline of CCash is to have fast core operations that other services that build on top of this abstraction
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#### Build
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```
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git clone --recurse-submodule https://github.com/EntireTwix/CCash-2.0/
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mkdir build
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cd build
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cmake ..
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make -j<threads>
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sudo ./bank <admin password> <saving frequency in minutes> <threads>
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```
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#### Dependencies
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- [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master)
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- [drogon web framework (and all its dependencies)](https://github.com/an-tao/drogon/tree/master)
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# Features
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### Performance
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- **NOT** written in Lua
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- written in **C++**, arguably the fastest language
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- **multi-threaded**
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- **parallel hashmaps** a far superior HashMap implementation to the STD, that also benefit from multi-threaded
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### Safety
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- **Tamper Proof** relative to an in-game implementation
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- **Auto-Saving**, Saves on crash, Saves on close
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- **OpenSSL** (HTTPS)
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### Accessibility
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- **Web front-end**
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- **RESTful** API for connected services like a market, gambling, or anything else you can think of
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- able to be used millions of blocks away, across dimensions, servers, **vanilla or modded**. In contrast to an in-game modded implementation that would be range limited.
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### Connected Services
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Go to `{ip}/BankF/help` to see the bank's methods. Using the Bank's API allows (you/others) to (make/use) connected services that utilize the bank, a couple ideas are
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* a Market
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* Gambling
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* Shipping
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* a Leaderboard ranking player's balances
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* High-level bank operations such as loans
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* Some trust based system for transactions similiar to Paypal
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`**WARNING** : abruptly killing the program will result in data loss, use Close() method to close safely`
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