# CCash-2.0 [INCOMPLETE] A complete simplification and improvement to the CCash project. A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded. ### Description the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however: * the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds * there is no central authority minting the currency, any consumer can introduce more diamonds to the system * some resources are passively reapable, making the generation of currency a larger focus then of products * locality is required for transaction * theft is possible, ownership is possession based CCash solves these issues and adds a level of abstraction, the main idealogical guideline of CCash is to have fast core operations that other services that build on top of this abstraction #### Build ``` git clone --recurse-submodule https://github.com/EntireTwix/CCash-2.0/ mkdir build cd build cmake .. make -j sudo ./bank ``` #### Dependencies - [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master) - [drogon web framework (and all its dependencies)](https://github.com/an-tao/drogon/tree/master) # Features ### Performance - **NOT** written in Lua - written in **C++**, arguably the fastest language - **multi-threaded** - **parallel hashmaps** a far superior HashMap implementation to the STD, that also benefit from multi-threaded ### Safety - **Tamper Proof** relative to an in-game implementation - **Auto-Saving**, Saves on crash, Saves on close - **OpenSSL** (HTTPS) ### Accessibility - **Web front-end** - **RESTful** API for connected services like a market, gambling, or anything else you can think of - able to be used millions of blocks away, across dimensions, servers, **vanilla or modded**. In contrast to an in-game modded implementation that would be range limited. ### Connected Services Go to `{ip}/BankF/help` to see the bank's methods. Using the Bank's API allows (you/others) to (make/use) connected services that utilize the bank, a couple ideas are * a Market * Gambling * Shipping * a Leaderboard ranking player's balances * High-level bank operations such as loans * Some trust based system for transactions similiar to Paypal `**WARNING** : abruptly killing the program will result in data loss, use Close() method to close safely`