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📚 rebranded as a in-game economies rather then minecraft specifically
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[PREVIOUS PAGE](../README.md) | [NEXT PAGE](connected_services/how_to/explanation.md)
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CCash is a web server hosting a ledger for Minecraft, able to be used from anything that can interact with its Restful API, including ComputerCraft.
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CCash is an external ledger for in-game economies, running on a webserver with a RESTful API, exceptionally fast and lightweight written in C++17.
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While CCash can be used for anything that can interact with its API I think minecraft is a good example:
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the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
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@ -12,7 +14,7 @@ the currency model most Minecraft Servers adopt if any, is resource based, usual
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CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
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the CCash instance can be external to the minecraft server
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the CCash instance can be external to the game server
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@ -20,6 +22,6 @@ or on localhost:
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running it local to the minecraft server reduces latency for ComputerCraft connected services, fortunately CCash is sufficiently lightweight as to not impact performance on most setups.
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running it local to the game server reduces latency for ComputerCraft connected services, fortunately CCash is sufficiently lightweight as to not impact performance on most setups.
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**DISCLAIMER: if you are to run it locally and want to use ComputerCraft with it, make sure to add `127.0.0.1` to ComputerCraft's config section `allowed_domains`**
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