CCash/README.md
2021-04-20 10:32:13 -07:00

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# CCash
A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded.
### Description
the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
- the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds
- there is no central authority minting the currency, any consumer can introduce more diamonds to the system
- some resources are passively reapable, making the generation of currency a larger focus then of products
- locality is required for transaction
- theft is possible, ownership is possession based
CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
#### Demo
[Frontend](https://ccashfrontend.herokuapp.com)
[Backend](https://ccash.ryzerth.com/BankF/help)
#### Build
```
git clone --recurse-submodule https://github.com/EntireTwix/CCash/
mkdir build
cd build
cmake ..
make -j<threads>
sudo ./bank <admin password> <saving frequency in minutes> <threads>
```
**you also have to edit the config file to add your cert locations**, I personally use cert bot
### Connected Services
Go to `{ip}/BankF/help` to see the bank's methods. Using the Bank's API allows (you/others) to (make/use) connected services that utilize the bank, a couple ideas are
Implemented:
- [Web Frontend](https://github.com/Expand-sys/ccashfrontend)
- [CC API](https://github.com/Reactified/rpm/blob/main/packages/ccash-api/api.lua)
- [CC Frontend](https://github.com/Reactified/rpm/blob/main/packages/ccash-wallet/wallet.lua)
In-Dev:
- [a Market](https://github.com/STBoyden/market-api-2.0)
Ideas:
- Gambling
- Shipping
- High-level bank operations such as loans
- Some trust based system for transactions similiar to Paypal
`**WARNING** : abruptly killing the program will result in data loss, use Close() method to close safely`
# Features
### Performance
- **NOT** written in Lua
- written in **C++**, arguably the fastest language
- **multi-threaded**
- **parallel hashmaps** a far [superior](https://greg7mdp.github.io/parallel-hashmap/) HashMap implementation to the STD, that also benefit from multi-threaded
- **Passwords are Hashed**, allowing each user to be 12 bytes, which is allows hashmap to be flat ([XXH3](https://github.com/Cyan4973/xxHash/blob/dev/README.md))
- **Drogon** is a very fast [web framework](https://github.com/the-benchmarker/web-frameworks)
### Safety
- **Tamper Proof** relative to an in-game implementation
- **Auto-Saving** and Saves on close
- **HTTPS** (OpenSSL)
### Accessibility
- **Web front-end**
- **RESTful** API for connected services like a market, gambling, or anything else you can think of
- able to be used millions of blocks away, across dimensions, servers, **vanilla or modded**. In contrast to an in-game modded implementation that would be range limited.
#### Dependencies
- [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master)
- [Drogon](https://github.com/an-tao/drogon/tree/master)
- [XXHASH](https://github.com/Cyan4973/xxHash)