mirror of
https://github.com/Expand-sys/CCash
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27 lines
1.5 KiB
Markdown
27 lines
1.5 KiB
Markdown
[PREVIOUS PAGE](../README.md) | [NEXT PAGE](connected_services/how_to/explanation.md)
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CCash is an external ledger for in-game economies, running on a webserver with a RESTful API, exceptionally fast and lightweight written in C++17.
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While CCash can be used for anything that can interact with its API I think minecraft is a good example:
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the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
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* the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds
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* there is no central authority minting the currency, any consumer can introduce more diamonds to the system
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* some resources are passively reapable, making the generation of currency a larger focus then of products
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* locality is required for transaction
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* theft is possible, ownership is possession based
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CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
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the CCash instance can be external to the game server
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or on localhost:
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running it local to the game server reduces latency for ComputerCraft connected services, fortunately CCash is sufficiently lightweight as to not impact performance on most setups.
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**DISCLAIMER: if you are to run it locally and want to use ComputerCraft with it, make sure to add `127.0.0.1` to ComputerCraft's config section `allowed_domains`**
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