mirror of
https://github.com/Expand-sys/CCash
synced 2026-03-22 12:37:08 +11:00
This commit is contained in:
parent
282bd5e423
commit
3629b78e38
2 changed files with 2 additions and 2 deletions
|
|
@ -4,7 +4,7 @@
|
||||||
## Performance
|
## Performance
|
||||||
#### Speed
|
#### Speed
|
||||||
<!-- graphs -->
|
<!-- graphs -->
|
||||||
Capable of processing hundreds of requests per second, with little slow down as user size grows to the millions.
|
Capable of processing over a thousand requests per second, with little slow down as user size grows to the millions.
|
||||||
#### Lightweight
|
#### Lightweight
|
||||||
<!-- specs -->
|
<!-- specs -->
|
||||||
* Low memory usage at 8 MB baseline, and 157 bytes per new log.
|
* Low memory usage at 8 MB baseline, and 157 bytes per new log.
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ The currency model most Minecraft Servers adopt if any, is resource based, usual
|
||||||
* Locality is required for transactions.
|
* Locality is required for transactions.
|
||||||
* Theft is possible; ownership is physical possession based.
|
* Theft is possible; ownership is physical possession based.
|
||||||
|
|
||||||
CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess hundreds of requests per second.
|
CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess over a thousand requests per second.
|
||||||
|
|
||||||
The CCash instance can be external to the game server:
|
The CCash instance can be external to the game server:
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue