diff --git a/docs/features/user_side.md b/docs/features/user_side.md index 77c6867..dd2f65c 100644 --- a/docs/features/user_side.md +++ b/docs/features/user_side.md @@ -4,7 +4,7 @@ ## Performance #### Speed -Capable of processing hundreds of requests per second, with little slow down as user size grows to the millions. +Capable of processing over a thousand requests per second, with little slow down as user size grows to the millions. #### Lightweight * Low memory usage at 8 MB baseline, and 157 bytes per new log. diff --git a/docs/idea.md b/docs/idea.md index a665ddd..984b8d7 100644 --- a/docs/idea.md +++ b/docs/idea.md @@ -11,7 +11,7 @@ The currency model most Minecraft Servers adopt if any, is resource based, usual * Locality is required for transactions. * Theft is possible; ownership is physical possession based. -CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess hundreds of requests per second. +CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess over a thousand requests per second. The CCash instance can be external to the game server: