mcbot/events/client/ready.js
2023-12-18 00:03:43 +11:00

63 lines
No EOL
2.1 KiB
JavaScript

const cronjob = require('cron').CronJob;
const { spawn } = require('node:child_process');
const fs = require('fs');
const { promisify } = require('util');
const { glob } = require('glob');
const PG = promisify(glob);
const dig = require("gamedig")
const path = require('path');
const { channelSend } = require('../../utils/utils');
serverofflinefor = 0;
let restarted = 0;
module.exports = {
name: 'ready',
once: true,
async execute(message, client, Discord) {
console.log('Client is online!');
console.timeEnd('Time to online');
runevery30seconds(1)
function runevery30seconds(i) {
setTimeout(() => {
dig.query({
type: 'minecraft',
host: process.env.MCHOST,
port: process.env.MCHOSTPORT,
}).then((state) => {
//console.log(state);
//console.log(state.players)
serverofflinefor = 0;
if(restarted == 1){
channelSend("Server back online!")
}
restarted = 0;
}).catch(async (error) => {
console.log("Server is offline " + error);
serverofflinefor += 10
if(serverofflinefor <= 60){
channelSend(`Server offline for ~${serverofflinefor}`)
}
if(serverofflinefor == 60 && restarted != 1){
channelSend(`Server Offline for 60 seconds Restarting`)
const killer = await spawn("screen", ['-XS', 'minecraft', 'quit'])
const mc = await spawn("screen", ['-dmS', 'minecraft', '/bin/bash', `${process.env.SERSTARTLOC}/ServerStart.sh`], {
cwd: `${process.env.SERSTARTLOC}`
})
restarted = 1
}
});
runevery30seconds(++i)
}, 10000)
}
}
};