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32
commands/slashcommands/utility/query.js
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32
commands/slashcommands/utility/query.js
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const { CommandInteraction, ApplicationCommandType, ApplicationCommandOptionType, EmbedBuilder } = require('discord.js');
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const { sendResponse, sendReply, channelSend } = require('../../../utils/utils');
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const path = require('path');
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const { Rcon } = require("rcon-client");
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const dig = require("gamedig")
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module.exports = {
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name: `query`,
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description: `Fetch a the query response from server`,
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cooldown: 5,
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type: ApplicationCommandType.ChatInput,
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/**
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* @param {CommandInteraction} interaction
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*/
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async execute(interaction) {
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const { member, guild, options } = interaction
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await interaction.deferReply({ ephemeral: false }).catch(err => console.error(`There was a problem deferring an interaction: `, err));
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dig.query({
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type: 'minecraft',
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host: process.env.MCHOST,
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port: process.env.MCHOSTPORT,
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}).then((state) => {
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//console.log(state);
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//console.log(state.players)
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interaction.sendResponse(state)
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}).catch(async (error) => {
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console.log("Server is offline " + error);
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interaction.sendResponse("Server is offline")
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});
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},
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}
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