#include "change_flag.h" ChangeFlag::ChangeFlag() noexcept {} ChangeFlag::ChangeFlag(ChangeFlag &&f) noexcept { change_flag.store(f.GetChangeState(), std::memory_order_release); //is this safe? } void ChangeFlag::SetChangesOn() noexcept { return change_flag.store(1, std::memory_order_release); } void ChangeFlag::SetChangesOff() noexcept { return change_flag.store(0, std::memory_order_release); } bool ChangeFlag::GetChangeState() const noexcept { return change_flag.load(std::memory_order_acquire); }