[PREVIOUS PAGE](../connected_services/existing_services.md) | [NEXT PAGE](implementation.md) # Features ## Performance #### Speed Capable of processing thousands of requests per second, with little slow down as user size grows to the millions. #### Lightweight * Low memory usage at 8 MB baseline, and 139 bytes per new log. * Extremely low CPU usage in the single digits of %. * Small save files at typically a couple kb, easily shareable. ## Accessibility #### Connected Services as explained in earlier docs a ecosystem of connected services allows you many ways to utilize CCash. #### APIs for devs who wanna make more connected services, existing APIs exist in multiple lanaguages enabling faster development/maintenance. #### External its game indepedent meaning you dont have to be in-game to use it. With support for Docker and Ansible Playbook. ## Security #### HTTPS OpenSSL is used to secure the HTTP server. #### Hashed Passwords if the server's save file is compromised the user passwords will not be derivable. ## Other #### Logs each transaction is logged and the last `n` logs are stored, if set to 0 logs will be disabled. #### Return On Delete by default this feature is off, but when enabled deleted account's funds will be redirected to a specified account rather then "burned" #### Configurable as you can read in [building.md](../building.md) CCash is highly configurable. #### Game Independent As CCash does not require an addition to the game in the form of a mod or plugin, it can be ran on any server.