# CCash A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded. the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however: - the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds - there is no central authority minting the currency, any consumer can introduce more diamonds to the system - some resources are passively reapable, making the generation of currency a larger focus then of products - locality is required for transaction - theft is possible, ownership is possession based CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on ## Build drogon depedencies (varies by OS/distro) ``` # Debian sudo apt install libjsoncpp-dev uuid-dev openssl libssl-dev zlib1g-dev # macOS brew install jsoncpp ossp-uuid openssl zlib ``` building the project ``` git clone --recurse-submodule https://github.com/EntireTwix/CCash/ cd CCash mkdir build cd build cmake .. make -j ``` then edit config.json to include the paths to your certs for HTTPS (I use certbot), or just remove the listener for port 443. ``` vim ../config.json ``` finally, run the program ``` sudo ./bank ``` ## Connected Services Using the Bank's API allows (you/others) to (make/use) connected services that utilize the bank, a couple ideas can be found [here](services.md) Go to [here](help.md) to see the API's endpoints. Language specific APIs can be found [here](APIs.md). ## FAQ **Q:** how is money initially injected into the economy **A:** you can take any approach you want, one that I recommend is using a one way exchange via the CC ATM above to have players mine the initial currency, this rewards early adopters and has a sunk cost effect in that the resource is promptly burned ## [Contributions](https://github.com/EntireTwix/CCash/graphs/contributors) Thank you to the contributors | Name | Work | | :------------------------------------------ | ---------------------------------------------------------- | | [Expand](https://github.com/Expand-sys) | Frontend | | [React](https://github.com/Reactified) | CC {API, Shops, and ATM, Logo} | | [Doggo](https://github.com/FearlessDoggo21) | Logs loading/adding Optimized, HTTP convention suggestions | ## Features ### Performance - In memory database instead of on disk - **NOT** written in Lua, like a OC/CC implementation - written in **C++**, arguably the fastest language - **multi-threaded** - **parallel hashmaps** a far [superior](https://greg7mdp.github.io/parallel-hashmap/) HashMap implementation to the STD, that also benefits from multi-threaded - **Drogon** is a very fast [web framework](https://www.techempower.com/benchmarks/#section=data-r20&hw=ph&test=composite) - **Lightweight**, anecodotally I experienced 0.0% idle, <1% CPU usage on average, 7% at peak, 1000 requests in 0.85s ### Safety - **Tamper Proof** relative to an in-game implementation - **Auto-Saving** and Saves on close - **HTTPS** (OpenSSL) ### Accessibility - **RESTful** API for connected services like a market, gambling, or anything else you can think of - able to be used millions of blocks away, across dimensions, servers, **vanilla or modded**. - **Logging** of all transactions, configurable in [consts.hpp](include/consts.hpp) ## Dependencies - [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master) - [Drogon](https://github.com/an-tao/drogon/tree/master) - [XXHASH](https://github.com/Cyan4973/xxHash)