# CCash A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded. ### Description the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however: - the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds - there is no central authority minting the currency, any consumer can introduce more diamonds to the system - some resources are passively reapable, making the generation of currency a larger focus then of products - locality is required for transaction - theft is possible, ownership is possession based CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on #### Demo (BACKEND) https://ccash.ryzerth.com/BankF/help (FRONTEND) https://ccashfrontend.herokuapp.com #### Build ``` git clone --recurse-submodule https://github.com/EntireTwix/CCash/ mkdir build cd build cmake .. make -j sudo ./bank ``` **you also have to edit the config file to add your cert locations**, I personally use cert bot ### Connected Services Go to `{ip}/BankF/help` to see the bank's methods. Using the Bank's API allows (you/others) to (make/use) connected services that utilize the bank, a couple ideas are Implemented: - [Web Frontend](https://github.com/Expand-sys/ccashfrontend) - [CC API](https://github.com/Reactified/rpm/blob/main/packages/ccash-api/api.lua) - [CC Frontend](https://github.com/Reactified/rpm/blob/main/packages/ccash-wallet/wallet.lua) In-Dev: - [a Market](https://github.com/STBoyden/market-api-2.0) Ideas: - Gambling - Shipping - High-level bank operations such as loans - Some trust based system for transactions similiar to Paypal `**WARNING** : abruptly killing the program will result in data loss, use Close() method to close safely` # Features ### Performance - **NOT** written in Lua - written in **C++**, arguably the fastest language - **multi-threaded** - **parallel hashmaps** a far superior HashMap implementation to the STD, that also benefit from multi-threaded - **Passwords are Hashed**, allowing each user to be 12 bytes, which is allows hashmap to be flat ([XXH3](https://github.com/Cyan4973/xxHash/blob/dev/README.md)) - **Drogon** is a very fast [web framework](https://github.com/the-benchmarker/web-frameworks) ### Safety - **Tamper Proof** relative to an in-game implementation - **Auto-Saving** and Saves on close - **HTTPS** (OpenSSL) ### Accessibility - **Web front-end** - **RESTful** API for connected services like a market, gambling, or anything else you can think of - able to be used millions of blocks away, across dimensions, servers, **vanilla or modded**. In contrast to an in-game modded implementation that would be range limited. - #### Dependencies - [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master) - [Drogon](https://github.com/an-tao/drogon/tree/master) - [XXHASH](https://github.com/Cyan4973/xxHash)