[PREVIOUS PAGE](../connected_services/existing_services.md) | [NEXT PAGE](implementation.md) # Features ## Performance #### Speed Capable of processing thousands of requests per second, with no slow down as user size grows to the millions. #### Lightweight Low memory usage at 8 Mb baseline, and 203 bytes per new log. Anecdotally I typically expierenced <1% CPU usage. Small save files at typically a couple kb. ## Accessibility #### Connected Services as explained in earlier docs a ecosystem of connected services allows you many ways to utilize CCash. #### APIs for devs who wanna make more connected services, existing APIs exist in multiple lanaguages enabling faster development/maintenance. #### External its game indepedent meaning you dont have to be in-game to use it. ## Security #### HTTPS OpenSSL is used to secure the HTTP server. #### Hashed Passwords if the server's save file is compromised the user passwords will not be derivable. This means you could share save files with no consequence (besides exposing all previously hidden accounts) ## Other #### Logs each transaction is logged and the last `n` logs are stored, if set to 0 logs will be disabled. #### Return On Delete by default this feature is off, but when enabled deleted account's fund will be redirected to a specified account rather then "burned" #### Configurable as you can read in [building.md](../building.md) CCash is highly configurable.