diff --git a/docs/features/user_side.md b/docs/features/user_side.md index 6ce99f7..eccc074 100644 --- a/docs/features/user_side.md +++ b/docs/features/user_side.md @@ -4,7 +4,7 @@ ## Performance #### Speed -Capable of processing hundreds of thousands of requests per second (depending on hardware), with little slow down as user size grows to the millions. +Capable of processing hundreds of requests per second, with little slow down as user size grows to the millions. #### Lightweight * Low memory usage at 8 Mb baseline, and 157 bytes per new log. diff --git a/docs/idea.md b/docs/idea.md index 3f2c9de..a665ddd 100644 --- a/docs/idea.md +++ b/docs/idea.md @@ -11,7 +11,7 @@ The currency model most Minecraft Servers adopt if any, is resource based, usual * Locality is required for transactions. * Theft is possible; ownership is physical possession based. -CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess hundreds of thousands of requests per second (depending on hardware). +CCash solves these issues and adds a level of abstraction. The main philosophy of CCash is to have fast core operations which other services build on, CCash can proccess hundreds of requests per second. The CCash instance can be external to the game server: