🐛 forgot header <shared_mutex>

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EntireTwix 2021-04-03 01:06:29 -07:00
parent 5ffdc9413f
commit 950a74dff1
2 changed files with 28 additions and 17 deletions

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# CCash-2.0
A complete simplification and improvement to the CCash project. A webserver hosting a bank system for Minecraft, able to be used from web browser or from CC/OC if you're playing modded.
#### Build
```
git clone --recurse-submodule https://github.com/EntireTwix/CCash-2.0/
mkdir build
@ -12,26 +14,34 @@ sudo ./bank <admin password> <saving frequency in minutes> <run in background (1
```
#### Dependencies
* [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master)
* [drogon web framework (and all its dependencies)](https://github.com/an-tao/drogon/tree/master)
- [Parallel HashMap](https://github.com/greg7mdp/parallel-hashmap/tree/master)
- [drogon web framework (and all its dependencies)](https://github.com/an-tao/drogon/tree/master)
# Features
### Performance
* multi-threaded
* parallel hashmaps, a far superior HashMap implementation to the STD, that also benefit from multi-threaded
* written in C++, **arguably** the fastest language
* **NOT** written in Lua
- multi-threaded
- parallel hashmaps, a far superior HashMap implementation to the STD, that also benefit from multi-threaded
- written in C++, **arguably** the fastest language
- **NOT** written in Lua
### Safety
* OpenSSL (HTTPS)
* Very difficult to tamper with compared to an in-game implementation of a bank
* Auto-Saving, Save on close, are in place
### Accessibility
* able to be used millions of blocks away, across dimensions, servers, vanilla or modded, or outside of the game entirely
- OpenSSL (HTTPS)
- Very difficult to tamper with compared to an in-game implementation of a bank
- Auto-Saving, Save on close, are in place
### Accessibility
- able to be used millions of blocks away, across dimensions, servers, vanilla or modded, or outside of the game entirely
# Improvements from 1.0
* frequency/on-close saving in contrast to every change resulting in a Save() call
* multi-threaded
* near infinite number of users rather then 2^16
* no account vs user distinction, it was complicating usage without much gain
* OpenSSL
* a web based frontend
- frequency/on-close saving in contrast to every change resulting in a Save() call
- multi-threaded
- near infinite number of users rather then 2^16
- no account vs user distinction, it was complicating usage without much gain
- OpenSSL
- a web based frontend

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#pragma once
#include <fstream>
#include <shared_mutex>
#include "parallel-hashmap/parallel_hashmap/phmap.h"
#include "user.hpp"