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📚 filling in docs
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@ -10,10 +10,8 @@ the currency model most Minecraft Servers adopt if any, is resource based, usual
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CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
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CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
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the CCash instance can be external to the minecraft server,
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the CCash instance can be external to the minecraft server or on localhost
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<diagram>
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[!image](localhost_diagram.png)
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or on localhost
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<diagram2>
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running it local to the minecraft server reduces latency for ComputerCraft connected services, fortunately CCash is sufficiently lightweight as to not impact performance on most setups.
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running it local to the minecraft server reduces latency for ComputerCraft connected services, fortunately CCash is sufficiently lightweight as to not impact performance on most setups.
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**DISCLAIMER: if you are to run it locally and want to use ComputerCraft with it, make sure to add `127.0.0.1` to ComputerCraft's config section `allowed_domains`**
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**DISCLAIMER: if you are to run it locally and want to use ComputerCraft with it, make sure to add `127.0.0.1` to ComputerCraft's config section `allowed_domains`**
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docs/localhost_diagram.png
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