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EntireTwix 2022-12-23 00:43:20 -08:00
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* [problem/solution](docs/idea.md)
* connected services
* how to contribute
* how to create
* [explanation](docs/connected_services/how_to/explanation.md)
* [language APIs](docs/connected_services/how_to/APIs.md)
* [API endpoints](docs/connected_services/how_to/endpoints.md)
* [API implementations](docs/connected_services/how_to/APIs.md)
* [the API](docs/connected_services/how_to/endpoints.md)
* [existing services](docs/connected_services/existing_services.md)
* features
* [user side](docs/features/user_side.md)
* [implementation](docs/features/implementation.md)
* [building](docs/building.md)
* [FAQ](docs/FAQ.md)
* [Liberapay](https://en.liberapay.com/EntireTwix/) if you wanna support this and/or future projects
* [Versions](docs/versioning.md)

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Consider disabling `ADD_USER_OPEN` in the [build proccess](https://github.com/EntireTwix/CCash/blob/main/docs/building.md).
### My instance is taking up too much storage or RAM
Reduce log size and/or use the prune users endpoint to remove dead accounts.
### How do I start an economy
I believe setting up a commodities exchange is the best way to get an economy going initially.
### Why not use an economy mod
Speed of operations, CCash being external to MC (and so compatible with any version/configuration), and the API are the main advantages to an economy mod.

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| [STBoyden](https://github.com/STBoyden) | Commodities Exchange (in-development) | :heavy_check_mark: | |
## Desired
| idea | description |
| :------: | :------------------------------------------------------------- |
| Gambling | physical or digital casino. |
| Shipping | the infastructure to quickly send items across long distances. |
| Mod | a server-side mod |
| idea | description |
| :-----------: | :------------------------------------------------------------- |
| Gambling | physical or digital casino. |
| Shipping | the infastructure to quickly send items across long distances. |
| Mod or Plugin | a server-side mod |