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* [problem/solution](docs/idea.md)
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* [problem/solution](docs/idea.md)
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* [contributors](docs/contributors.md)
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* [contributors](https://github.com/EntireTwix/CCash/graphs/contributors)
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* connect services
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* connected services
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* [existing services](docs/connected_services/existing_services.md)
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* [existing services](docs/connected_services/existing_services.md)
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* how to contribute
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* how to contribute
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* [explanation](docs/connected_services/how_to/explanation.md)
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* [explanation](docs/connected_services/how_to/explanation.md)
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A web server hosting a ledger for Minecraft, able to be used from anything that can interact with its Restful API, including ComputerCraft.
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the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
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* the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds
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* there is no central authority minting the currency, any consumer can introduce more diamonds to the system
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* some resources are passively reapable, making the generation of currency a larger focus then of products
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* locality is required for transaction
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* theft is possible, ownership is possession based
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CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
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