mirror of
https://github.com/Expand-sys/CCash
synced 2025-12-16 16:12:14 +11:00
📚 filling in docs
This commit is contained in:
parent
86d4b96b7b
commit
5f745ee03b
3 changed files with 13 additions and 2 deletions
|
|
@ -1,6 +1,6 @@
|
|||
* [problem/solution](docs/idea.md)
|
||||
* [contributors](docs/contributors.md)
|
||||
* connect services
|
||||
* [contributors](https://github.com/EntireTwix/CCash/graphs/contributors)
|
||||
* connected services
|
||||
* [existing services](docs/connected_services/existing_services.md)
|
||||
* how to contribute
|
||||
* [explanation](docs/connected_services/how_to/explanation.md)
|
||||
|
|
|
|||
11
docs/idea.md
11
docs/idea.md
|
|
@ -0,0 +1,11 @@
|
|||
A web server hosting a ledger for Minecraft, able to be used from anything that can interact with its Restful API, including ComputerCraft.
|
||||
|
||||
the currency model most Minecraft Servers adopt if any, is resource based, usually diamonds, this model is fraught with issues however:
|
||||
|
||||
* the primary issue is minecraft worlds are infinite leading to hyper inflation as everyone accrues more diamonds
|
||||
* there is no central authority minting the currency, any consumer can introduce more diamonds to the system
|
||||
* some resources are passively reapable, making the generation of currency a larger focus then of products
|
||||
* locality is required for transaction
|
||||
* theft is possible, ownership is possession based
|
||||
|
||||
CCash solves these issues and adds a level of abstraction, the main philosophy of CCash is to have fast core operations that other services build on
|
||||
Loading…
Reference in a new issue